;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;----------------------------------------------------------------------------------------------------------------------------------
;AIXCb`
;----------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-| AI |------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;-| KEZ |--------------------------------------------------------
[Command]
name = "\EEfXgNV"
command = ~D,F,D,F, a
time = 30
[Command]
name = "\EEfXgNV"
command = ~D,F,D,F, b
time = 30
[Command]
name = "WFmTChEw"
command = ~D,F,D,F, c
time = 30
[Command]
name = "WFmTChEw"
command = ~D,F,D,F, x
time = 30
[Command]
name = "DEvbV["
command = ~D,F,D,F, y
time = 30
[Command]
name = "DEpjbVg"
command = ~D,F,D,F, z
time = 30
[Command]
name = "uE"
command = ~x,x,a,z
time = 30
[Command]
name = "r"
command = ~D,D, a+b
time = 30
[Command]
name = "SEY"
command = ~D,D, x+y
time = 30
[Command]
name = "ubNEArX"
command = ~D,DB,B,D,DB,B, x
time = 30
[Command]
name = "ubNEArX"
command = ~D,DB,B,D,DB,B, y
time = 30
[Command]
name = "ubNEfBXg[V"
command = ~D,DF,F,D,DF,F, a
time = 30
[Command]
name = "ubNEfBXg[V"
command = ~D,DF,F,D,DF,F, b
time = 30
[Command]
name = "J~eBEfXgNV"
command = ~D,DF,F,D,DF,F, x
time = 30
[Command]
name = "ubfBEpjbVg"
command = ~D,DF,F,D,DF,F, y
time = 30
;-| KEZ |------------------------------------------------------
[Command]
name = "茍~0"
command = ~F,D,B, a
time = 25
[Command]
name = "茍~1"
command = ~F,D,B, b
time = 25
[Command]
name = "茍~2"
command = ~F,D,B, x
time = 25
[Command]
name = "茍~3"
command = ~F,D,B, y
time = 25
[Command]
name = "gp"
command = ~F,D,B, c
[Command]
name = "gp"
command = ~F,D,B, z
[Command]
name = "ubfBEJ[Y0"
command = ~D,D,B, a
time = 25
[Command]
name = "ubfBEJ[Y1"
command = ~D,D,B, b
time = 25
[Command]
name = "ubfBEJ[Y2"
command = ~D,D,B, x
time = 25
[Command]
name = "ubfBEJ[Y3"
command = ~D,D,B, y
time = 25
[Command]
name = "gp"
command = ~D,D,B, c
[Command]
name = "gp"
command = ~D,D,B, z
[Command]
name = "DEvX"
command = ~F,D,DF, x
[Command]
name = "DEvX"
command = ~F,D,DF, y
[Command]
name = "gp"
command = ~F,D,DF, z
[Command]
name = "_VOJb^["
command = ~F,D,DF, a
[Command]
name = "_VOJb^["
command = ~F,D,DF, b
[Command]
name = "_VOJb^[Ex"
command = ~F,D,DF, c
[Command]
name = "r"
command = ~B,D,DB, a
[Command]
name = "gp"
command = ~B,D,DB, b
[Command]
name = "gp"
command = ~B,D,DB, c
[Command]
name = "gp"
command = ~B,D,DB, x
[Command]
name = "gp"
command = ~B,D,DB, y
[Command]
name = "gp"
command = ~B,D,DB, z
[Command]
name = "ubfBENX^["
command = ~D,F, a
[Command]
name = "wENE"
command = ~D,F, b
[Command]
name = "ubfBEWF"
command = ~D,F, c
[Command]
name = "DEvX"
command = ~D,F, x
[Command]
name = "DEvX"
command = ~D,F, y
[Command]
name = "ojVO"
command = ~D,F, z
[Command]
name = "tNV~[n"
command = ~D,B, a
[Command]
name = "tNV~[΋"
command = ~D,B, b
[Command]
name = "WFmTChJb^["
command = ~D,B, c
[Command]
name = "WFmTChJb^[Ex"
command = ~D,B, x
[Command]
name = "WFmTChJb^["
command = ~D,B, y
[Command]
name = "WFmTChJb^["
command = ~D,B, z
[Command]
name = "[v"
command = ~D,D, a
[Command]
name = "[v"
command = ~D,D, b
[Command]
name = "[v"
command = ~D,D, c
[Command]
name = "[v"
command = ~D,D, x
[Command]
name = "[v"
command = ~D,D, y
[Command]
name = "[v"
command = ~D,D, z
[Command]
name = "T}\"
command = ~D,U
[Command]
name = "ً}O"
command = x+a
time = 1
[Command]
name = "ً}O"
command = z
time = 1
[Command]
name = "ً}"
command = /$B,x+a
time = 1
[Command]
name = "ً}"
command = /$B,z
time = 1
;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------
[Command]
name = "FF"     ;Common1.cnsɎgpĂ邽߁AR}hςƂ͒
command = F, F
time = 10
[Command]
name = "BB"     ;Common1.cns
command = B, B
time = 10
;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------
[Command]
name = "recovery"   ;Common1.cns
command = x+y
time = 1
[Command]
name = "recovery"   ;Common1.cns
command = a+b
time = 1
[Command]
name = ""
command = y+b
time = 1
[Command]
name = "ӂ΂"
command = c
time = 1
[Command]
name = "roll"
command = x+a
time = 1
;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;------------------------------------------------------------------------------
;-| {^ςȂ |-----------------------------------------------------
[Command]
name = "hold_x"
command = /$x
time = 1
[Command]
name = "hold_y"
command = /$y
time = 1
[Command]
name = "hold_a"
command = /$a
time = 1
[Command]
name = "hold_b"
command = /$b
time = 1
[Command]
name = "hold_c"
command = /c
;------------------------------------------------------------------------------
;-| L[ςȂ |-----------------------------------------------------
[Command]
name = "holdfwd"   ;Common1.cnsŎgpĂ
command = /$F
time = 1
[Command]
name = "holdback"  ;Common1.cns
command = /$B
time = 1
[Command]
name = "holdup"    ;Common1.cns
command = /$U
time = 1
[Command]
name = "holddown"  ;Common1.cns
command = /$D
time = 1
[Command]
name = "fwd"  ;Required (do not remove)
command = /F
time = 1
[Command]
name = "back" ;Required (do not remove)
command = /B
time = 1
[Command]
name = "up"   ;Required (do not remove)
command = /U
time = 1
[Command]
name = "down" ;Required (do not remove)
command = /D
time = 1
;===========================================================================
[statedef -1]
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;----------------------------------------------------------------------------------------------------------------------
;AI
;----------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;----------------------------------------------------------------------------------------------------------------------
;KE
;----------------------------------------------------------------------------------------------------------------------
[state -1]
type = changestate
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [0,70]
triggerall = fvar(6) > -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 25
value = 1950
ctrl = 0
[state -1]
type = changestate
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [0,70]
triggerall = fvar(6) > -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 15
value = 2050
ctrl = 0
[state -1]
type = null;changestate
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype != h)
triggerall = fvar(5) = [100,120]
triggerall = fvar(6) > -50
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 3
value = 2250
ctrl = 0
[state -1]
type = null;changestate
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = var(30) = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype != h)
triggerall = fvar(5) = [100,120]
triggerall = fvar(6) > -50
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 5
value = 2250
ctrl = 0
[state -1]
type = changestate
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = var(30) = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [0,70]
triggerall = fvar(6) > -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 40
value = 1950
ctrl = 0
[state -1]
type = changestate
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = var(30) = [2,4]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [0,100]
triggerall = fvar(6) > -100
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 2
trigger1 = random<=var(30)*25
trigger2 = var(30) = 3
trigger2 = random<=var(30)*55
trigger3 = var(30) = 4
trigger3 = random<=var(30)*75
value = 2050
ctrl = 0
[state -1]
type = changestate
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype = h)
triggerall = fvar(5) = [0,60]
triggerall = fvar(6) > -100
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 3
trigger1 = random<=var(30)*60
trigger2 = var(30) = 4
trigger2 = random<=var(30)*80
value = 1950
ctrl = 0
[state -1]
type = changestate
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype != h)
triggerall = fvar(5) = [100,120]
triggerall = fvar(6) > -50
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 3
trigger1 = random<=var(30)*35
trigger2 = var(30) = 4
trigger2 = random<=var(30)*50
value = 2250
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) = [1,3]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = p2bodydist y >= 0
triggerall = p2bodydist x = [-5,35]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),movetype=A || enemynear(floor(fvar(0))),Ctrl
trigger1 = var(30) = 1
trigger1 = random<=var(30)*15
trigger2 = var(30) = 2
trigger2 = random<=var(30)*30
trigger3 = var(30) = 3
trigger3 = random<=var(30)*75
value = 2000
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) = [1,3]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = p2bodydist y >= 0
triggerall = p2bodydist x = [0,50]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),movetype=A || enemynear(floor(fvar(0))),Ctrl
trigger1 = var(30) = 1
trigger1 = random<=var(30)*15
trigger2 = var(30) = 2
trigger2 = random<=var(30)*30
trigger3 = var(30) = 3
trigger3 = random<=var(30)*75
value = 2000
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = ((var(30) =0)&& random <= var(30)*15) || ((var(30) = 1) && random <= var(30)*30)|| ((var(30) = 3) && random <= var(30)*50)|| var(30) >= 4
triggerall = movehit
triggerall = p2bodydist Y >= 0 
triggerall = p2bodydist X = [-5,40]
trigger1 = stateno = 430
value = 2000
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = p2bodydist y >= 0
triggerall = p2bodydist x = [-5,35]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),movetype = A
triggerall = enemynear(floor(fvar(0))),animtime <= -2
triggerall = ((var(30) <=1)&& random <= var(30)*15) || ((var(30) = 2) && random <= var(30)*30) || var(30) = 3 && random <= var(30)*55 || var(30) >= 4
trigger1 = enemynear(floor(fvar(0))),Time >= var(55)
trigger2 = (prevstateno=[5000,5270]) && enemynear(floor(fvar(0))),time >= var(55)
trigger3 = (prevstateno=[120,159]) && enemynear(floor(fvar(0))),time >= var(55)
trigger4 = var(30) >= 4
value = 2000
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = p2bodydist y >= 0
triggerall = p2bodydist x = [0,50]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),movetype = A
triggerall = enemynear(floor(fvar(0))),animtime <= -18
triggerall = ((var(30) <=1)&& random <= var(30)*15) || ((var(30) = 2) && random <= var(30)*30) || var(30) = 3 && random <= var(30)*55 || var(30) >= 4
trigger1 = enemynear(floor(fvar(0))),time >= var(55)
trigger2 = (prevstateno=[5000,5270]) && enemynear(floor(fvar(0))),time >= var(55)
trigger3 = (prevstateno=[120,159]) && enemynear(floor(fvar(0))),time >= var(55)
trigger4 = var(30) >= 4
value = 2000
ctrl = 0
;DEpjbVg
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = power >= 5000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype != h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != a)
triggerall = enemynear(floor(fvar(0))),statetype  != l
triggerall = enemynear(floor(fvar(0))),movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2100
ctrl = 0
;DEpjbVg
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = power >= 5000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = enemynear(floor(fvar(0))),stateno = 5110
triggerall = enemynear(floor(fvar(0))),statetype  != a
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = enemynear(floor(fvar(0))),movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=999
value = 2100
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) =[3,4]
triggerall = palno != [5,6]
triggerall = power >= 4000
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = p2movetype = H
triggerall = p2statetype != L
trigger1 = random<=var(30)*300
value = 2200
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = power >= 4000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,150]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype != h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != a)
triggerall = enemynear(floor(fvar(0))),statetype  != l
triggerall = enemynear(floor(fvar(0))),movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2400
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = power >= 4000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,150]
triggerall = enemynear(floor(fvar(0))),stateno = 5110
triggerall = enemynear(floor(fvar(0))),statetype  != a
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = enemynear(floor(fvar(0))),movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2400
ctrl = 0
;SEY
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = power >= 6000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,120]
triggerall = enemynear(floor(fvar(0))),statetype  != a && enemynear(floor(fvar(0))),statetype  != l
triggerall = enemynear(floor(fvar(0))),movetype = a
trigger1 = random<=999
trigger1 = ctrl = 1
trigger2 = random<=999
trigger2 = ctrl = 1
trigger2 = prevstateno = 5120 && time <= 1
value = 2500
ctrl = 0
;uE
[state -1]
type = changestate
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = power>=4000
triggerall = p2stateno != 5120
triggerall = p2stateno != 5201
triggerall = p2statetype != L
trigger1 = ctrl
trigger1 = random<=150
trigger1 = p2statetype != A
trigger1 = p2bodydist X = [-40,40]
trigger1 = p2movetype != H
trigger2 = ctrl
trigger2 = random<=150
trigger2 = var(10) > 0
trigger2 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,pos y = 0 && enemynear,hitdefattr = SCA,AA,AT,Ap
trigger2 = p2bodydist X = [-60,60]
trigger2 = p2movetype != H
trigger2 = p2stateno != [5000,5150]
trigger3 = ctrl
trigger3 = random<=150
trigger3 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,vel x > 0
trigger3 = p2bodydist X = [0,70]
trigger3 = p2movetype != H
trigger3 = p2stateno != [5000,5150]
value = 2600
ctrl = 0
;uE
[state -1]
type = changestate
triggerall = var(30) = 2
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = power>=4000
triggerall = p2stateno != 5120
triggerall = p2stateno != 5201
triggerall = p2statetype != L
trigger1 = ctrl
trigger1 = random<=250
trigger1 = p2statetype != A
trigger1 = p2bodydist X = [-40,40]
trigger1 = p2movetype != H
trigger2 = ctrl
trigger2 = random<=250
trigger2 = var(10) > 0
trigger2 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,pos y = 0 && enemynear,hitdefattr = SCA,AA,AT,Ap
trigger2 = p2bodydist X = [-60,60]
trigger2 = p2movetype != H
trigger2 = p2stateno != [5000,5150]
trigger3 = ctrl
trigger3 = random<=250
trigger3 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,vel x > 0
trigger3 = p2bodydist X = [0,70]
trigger3 = p2movetype != H
trigger3 = p2stateno != [5000,5150]
value = 2600
ctrl = 0
;uE
[state -1]
type = changestate
triggerall = var(30) = [3,4]
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = power>=4000
triggerall = p2stateno != 5120
triggerall = p2stateno != 5201
triggerall = p2statetype != L
trigger1 = ctrl
trigger1 = random<=350
trigger1 = p2statetype != A
trigger1 = p2bodydist X = [-10,30]
trigger1 = p2movetype != H
trigger2 = ctrl
trigger2 = random<=350
trigger2 = var(10) > 0
trigger2 = (enemy,pos y = [-100,-1]) && enemy,vel y > 3 || enemy,pos y = 0 && enemynear,hitdefattr = SCA,AA,AT,Ap
trigger2 = p2bodydist X = [-50,50]
trigger2 = p2movetype != H
trigger2 = p2stateno != [5000,5150]
trigger3 = ctrl
trigger3 = random<=350
trigger3 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,vel x > 0
trigger3 = p2bodydist X = [0,70]
trigger3 = p2movetype != H
trigger3 = p2stateno != [5000,5150]
trigger4 = ctrl
trigger4 = var(11) > 5
trigger4 = random<=500
trigger4 = p2bodydist X = [-40,60]
trigger4 = p2movetype != H
trigger4 = p2stateno != [5000,5150]
trigger5 = ctrl
trigger5 = random<=350
trigger5 = p2statetype != A && enemynear,hitdefattr = SCA,AA,AT,AP
trigger5 = p2bodydist X = [-60,60]
trigger5 = p2movetype != H
trigger5 = p2stateno != [5000,5150]
trigger6 = ctrl
trigger6 = random<=500
trigger6 = p2statetype != A
trigger6 = p2movetype = A || enemynear,hitdefattr = SCA,AA,AT,AP
trigger6 = p2bodydist X = [-10,50]
trigger6 = p2movetype != H
value = 2600
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = power >= 2000
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = fvar(5) = [-70,90]
trigger1 = fvar(6) < -30
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 30-((var(30)=1)*15)
trigger2 = fvar(5) = [-90,90]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 30-((var(30)=1)*15)
trigger3 = fvar(6) >= -70
trigger3 = fvar(5) = [-60,0]
trigger3 = ctrl = 1
trigger3 = random <= 30-((var(30)=1)*15)
value = 2700
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = power >= 2000
triggerall = enemy,life >=lifemax*0.2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = fvar(5) = [-70,90]
trigger1 = fvar(6) < -30
trigger1 = fvar(6) >= -100
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 250-((var(30)=3)*50)
trigger2 = fvar(5) = [-90,90]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 250-((var(30)=3)*50)
trigger3 = fvar(6) < -30
trigger3 = fvar(6) >= -80
trigger3 = fvar(5) = [-60,0]
trigger3 = ctrl = 1
trigger3 = random <= 250-((var(30)=3)*50)
value = 2700
ctrl = 0
;J~eBEfXgNV
[state -1]
type = changestate
triggerall = var(30) = [1,2]
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = power>=3000
triggerall = p2stateno != 5120
triggerall = p2stateno != 5201
triggerall = p2statetype != L
trigger1 = ctrl
trigger1 = random<=250-((var(30)=1)*100)
trigger1 = p2statetype != A
trigger1 = p2bodydist X = [-40,40]
trigger2 = ctrl
trigger2 = random<=250-((var(30)=1)*100)
trigger2 = var(10) > 0
trigger2 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,pos y = 0 && enemynear,hitdefattr = SCA,AA,AT,Ap
trigger2 = p2bodydist X = [-60,60]
trigger2 = p2stateno != [5000,5150]
trigger3 = ctrl
trigger3 = random<=250-((var(30)=1)*100)
trigger3 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,vel x > 0
trigger3 = p2bodydist X = [0,70]
trigger3 = p2stateno != [5000,5150]
value = 2800
ctrl = 0
;J~eBEfXgNV
[state -1]
type = changestate
triggerall = var(30) = [3,4]
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = power>=3000
triggerall = p2stateno != 5120
triggerall = p2stateno != 5201
triggerall = p2statetype != L
trigger1 = ctrl
trigger1 = random<=350
trigger1 = p2statetype != A
trigger1 = p2bodydist X = [-10,30]
trigger2 = ctrl
trigger2 = random<=350
trigger2 = var(10) > 0
trigger2 = (enemy,pos y = [-100,-1]) && enemy,vel y > 3 || enemy,pos y = 0 && enemynear,hitdefattr = SCA,AA,AT,Ap
trigger2 = p2bodydist X = [-50,50]
trigger2 = p2stateno != [5000,5150]
trigger3 = ctrl
trigger3 = random<=350
trigger3 = (enemy,pos y = [-80,-1]) && enemy,vel y > 1 || enemy,vel x > 0
trigger3 = p2bodydist X = [0,70]
trigger3 = p2stateno != [5000,5150]
trigger4 = ctrl
trigger4 = var(11) > 5
trigger4 = random<=500
trigger4 = p2bodydist X = [-40,60]
trigger4 = p2stateno != [5000,5150]
trigger5 = ctrl
trigger5 = random<=350
trigger5 = p2statetype != A && enemynear,hitdefattr = SCA,AA,AT,AP
trigger5 = p2bodydist X = [-60,60]
trigger5 = p2stateno != [5000,5150]
trigger6 = ctrl
trigger6 = random<=500
trigger6 = p2statetype != A
trigger6 = p2movetype = A || enemynear,hitdefattr = SCA,AA,AT,AP
trigger6 = p2bodydist X = [-10,50]
value = 2800
ctrl = 0
;ubfBEpjbVg
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = power >= 2000
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(6) >= -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ctrl = 1
triggerall = ((var(30) = 1) && random <= var(30)*15) || ((var(30) = 2) && random <= var(30)*25)
triggerall = enemynear(floor(fvar(0))),movetype != H
trigger1 = p2bodydist X >=120
trigger2 = p2bodydist Y = [-90,0]
trigger3 = p2bodydist X >=120
trigger3 = random <= 50+((p2bodydist X >= 180)*120)
value = 2900
ctrl = 0
;ubfBEpjbVg
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = power >= 2000
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = p2bodydist X = [0,120]
triggerall = enemynear(floor(fvar(0))),statetype = C && enemynear(floor(fvar(0))),movetype = A && enemynear,time >= 12
triggerall = enemynear(floor(fvar(0))),movetype != H
trigger1 = var(30) = 1
trigger1 = random<=var(30)*15
trigger2 = var(30) = 2
trigger2 = random<=var(30)*35
value = 2900
ctrl = 0
;ubfBEpjbVg
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = power >= 2000
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(6) >= -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ctrl = 1
triggerall = ((var(30) = 3) && random <= var(30)*75) || ((var(30) = 4) && random <= var(30)*100)
triggerall = enemynear(floor(fvar(0))),movetype != H
trigger1 = p2bodydist X >=120
trigger2 = p2bodydist Y = [-90,0]
trigger3 = p2bodydist X >=120
trigger3 = random <= 50+((p2bodydist X >= 180)*120)
value = 2900
ctrl = 0
;ubfBEpjbVg
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = power >= 2000
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = p2bodydist X = [0,120]
triggerall = enemynear(floor(fvar(0))),statetype = C && enemynear(floor(fvar(0))),movetype = A && enemynear,time >= 12
triggerall = enemynear(floor(fvar(0))),movetype != H
trigger1 = var(30) = 3
trigger1 = random<=var(30)*80
trigger2 = var(30) = 4
trigger2 = random<=var(30)*120
value = 2900
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;{s
;----------------------------------------------------------------------------------------------------------------------
;~
[state -1]
type = changestate
triggerall = var(30) = [1,5]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist X = [61,120]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*40
trigger2 = var(30) = 2
trigger2 = random<=var(30)*75
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 0
ctrl = 1
;
[state -1]
type = changestate
triggerall = var(30) = [1,5]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist X <= 30
trigger1 = var(30) = 1
trigger1 = random<=var(30)*40
trigger2 = var(30) = 2
trigger2 = random<=var(30)*75
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 19
;
[state -1]
type = changestate
triggerall = var(30) = [1,5]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),movetype != a
triggerall = !inguarddist
triggerall = stateno != [100,102]
triggerall = ctrl || stateno = 20|| stateno = 21 
triggerall = random <= var(30)*60
trigger1 = p2bodydist X <= 30
value = 19
;Oi
[state -1]
type = changestate
triggerall = var(30) = [1,5]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl  || stateno = 19 || stateno = 20 ||  (stateno = 52 && time >= 3) 
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist X >= 121
trigger1 = var(30) = 1
trigger1 = random<=var(30)*40
trigger2 = var(30) = 2
trigger2 = random<=var(30)*75
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 21
;Oi
[state -1]
type = changestate
triggerall = var(30) = [1,5]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),movetype != a
triggerall = !inguarddist
triggerall = stateno != [100,102]
triggerall = ctrl ||stateno = 19|| stateno = 20
triggerall = random <= var(30)*60
trigger1 = p2bodydist X >= 90
value = 21
;OWv
[state -1]
type = changestate
triggerall = var(30) = [1,2]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2statetype != l
triggerall = p2statetype = C
triggerall = p2stateno = [120,155]
triggerall = p2statetype != a 
triggerall = !inguarddist
triggerall = p2bodydist x = [100,160]
triggerall = p2bodydist y >=0
trigger1 = var(30) = 1
trigger1 = random<=var(30)*250
trigger2 = var(30) = 2
trigger2 = random<=var(30)*200
value = 46
ctrl = 0
;Wv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = statetype!=A
triggerall = p2movetype = h
triggerall = p2statetype != l
triggerall = !Inguarddist
triggerall = ctrl
triggerall=(var(30)=1&&random<=250)||(var(30)=2&&random<=200)||(var(30)=3&&random<=150)
trigger1 = numhelper(1065)&&enemynear(floor(fvar(0))),statetype=C&&p2bodydist X=[10,60]
trigger1 = helper(1065),moveguarded
value = 46
ctrl = 0
;Wv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = statetype!=A
triggerall = p2statetype != L
triggerall = p2movetype != H
triggerall = !Inguarddist && enemynear(floor(fvar(0))),movetype!=A
triggerall = ctrl
triggerall=(var(30)=1&&random<=250)||(var(30)=2&&random<=200)||(var(30)=3&&random<=150)
trigger1 = enemynear(floor(fvar(0))),statetype = C && p2bodydist X <= 80
trigger2 = numhelper(1065)
value = 46
ctrl = 0
;obNXebv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist X <= 30
triggerall = backedgebodydist > 40
trigger1 = random<= 200
value = 105
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),movetype != a
triggerall = enemynear(floor(fvar(0))),movetype = i
triggerall = roundstate = 2
triggerall = stateno != [105,107]
trigger1 = var(30) = [1,4]
trigger1 = p2bodydist X >= 200
trigger1 = random<= 150
value = 100
ctrl = 0
;obNXebv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist X <= 30
triggerall = backedgebodydist > 40
trigger1 = random<= 150
value = 105
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = power >= 500+((var(30)=[1,2])*250)
triggerall = ctrl
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = ctrl
triggerall = p2bodydist X = [-70,70]
triggerall = enemynear(floor(fvar(0))),movetype != A
triggerall = enemynear(floor(fvar(0))),movetype != H
triggerall = enemynear(floor(fvar(0))),stateno != [150,155]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*5
trigger2 = var(30) = 2
trigger2 = random<=var(30)*15
trigger3 = var(30) = 3
trigger3 = random<=var(30)*40
trigger4 = var(30) = 4
trigger4 = random<=var(30)*350
value = 196
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = random <999
trigger1 = stateno = 5050
trigger1 = alive
trigger1 = pos y >=-40
trigger1 = canrecover
value = 700
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = alive
triggerall = stateno = 5050
triggerall = vel y > -1
triggerall = p2bodydist y <= -40
trigger1 = random < 100
trigger1 = canrecover
value = 5210
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;ʏZ
;----------------------------------------------------------------------------------------------------------------------
[state -1]
type = changestate
triggerall = var(30) = [1,3]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [19+floor(7*(enemynear(floor(fvar(0))),vel x)),30+floor(7*(enemynear(floor(fvar(0))),vel x))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random <= 150
value = 200
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,3]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [-1+floor(5*(enemynear(floor(fvar(0))),vel x)),18+floor(5*(enemynear(floor(fvar(0))),vel x))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random <= 150
value = 205
ctrl = 0
[state -2]
type = changestate
triggerall = var(30) = [1,3]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),animtime <= -7
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [19,30]
triggerall = p2bodydist Y = [-73-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random <= 150
value = 200
ctrl = 0
[state -2]
type = changestate
triggerall = var(30) = [1,3]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),animtime <= -5
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = !inguarddist
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [-1,18]
triggerall = p2bodydist Y = [-69-floor(5*(enemynear(floor(fvar(0))),vel y)+(5*(5+1)/2)*fvar(30)),0-floor(5*(enemynear(floor(fvar(0))),vel y)+(5*(5+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random <= 150
value = 205
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall =(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [0,50]
triggerall = ctrl
triggerall = p2bodydist Y > -40
triggerall = p2bodydist Y != 0
triggerall = enemynear(floor(fvar(0))),stateno != [120,159]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random <= 150
value = 205
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = statetype!=A
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = enemynear(floor(fvar(0))),movetype = H
triggerall = enemynear(floor(fvar(0))),statetype != L
triggerall = !Inguarddist
triggerall = ctrl
triggerall = p2dist X > 50
triggerall = p2bodydist X =[-5,50]
triggerall = ((var(30) =1)&& random <= var(30)*50) || ((var(30) = 2) && random <= var(30)*100) || ((var(30) = 3) && random <= var(30)*150)
trigger1 = enemynear(floor(fvar(0))),statetype != A && p2bodydist X=[-5,40]
trigger2 = prevstateno = 215 && enemynear,stateno = [120,159]
value = 210
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = ctrl
triggerall = p2bodydist X = [0,10]
triggerall = p2bodydist Y > -50
triggerall = enemynear(floor(fvar(0))),movetype != a && enemynear(floor(fvar(0))),statetype != l
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random <= 150
value = 215
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [19+floor(7*(enemynear(floor(fvar(0))),vel x)),80+floor(7*(enemynear(floor(fvar(0))),vel x))]
triggerall = p2bodydist Y = [-92-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*25
trigger2 = var(30) = 2
trigger2 = random<=var(30)*50
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 230
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,3]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = H
triggerall = enemynear(floor(fvar(0))),statetype != L
triggerall = !Inguarddist
triggerall = ctrl
triggerall = p2dist X <= 50
triggerall = enemynear,gethitvar(hittime)>=3 && enemynear(floor(fvar(0))),statetype != C && enemynear(floor(fvar(0))),stateno = [120,159]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
value = 235
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = p2bodydist X = [40,80]
trigger1 = enemynear(floor(fvar(0))),movetype = h
trigger1 = enemynear(floor(fvar(0))),stateno != [150,159]
trigger1 = random < 999
trigger1 = stateno = 430
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = p2bodydist X >= 25 
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = enemynear(floor(fvar(0))),statetype = a || enemynear(floor(fvar(0))),statetype != a 
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [19+floor(7*(enemynear(floor(fvar(0))),vel x)),60+floor(7*(enemynear(floor(fvar(0))),vel x))]
triggerall = p2bodydist Y = [-92-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*25
trigger2 = var(30) = 2
trigger2 = random<=var(30)*50
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),animtime <= -7
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [19,60]
triggerall = p2bodydist Y = [-92-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*25
trigger2 = var(30) = 2
trigger2 = random<=var(30)*50
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),animtime <= -10
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = (prevstateno = [5000,5029]) || (prevstateno=[120,159]) 
triggerall = p2bodydist X = [-5,18]
triggerall = p2bodydist Y = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*25
trigger2 = var(30) = 2
trigger2 = random<=var(30)*50
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = !inguarddist
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = p2bodydist X = [-5,18]
triggerall = p2bodydist Y = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*25
trigger2 = var(30) = 2
trigger2 = random<=var(30)*50
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = p2bodydist X = [-5,18]
triggerall = p2bodydist Y = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
triggerall = ((var(30) =1)&& random <= 25) || ((var(30) = 2) && random <= var(30)*50) || ((var(30) = 2) && random <= var(30)*150) ||var(30) >= 4
triggerall = movecontact
trigger1 = stateno = 200 && animelem >= 3
trigger2 = stateno = 205 && animelem >= 3
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),animtime <= -10
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [-5,18]
triggerall = p2bodydist Y = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*25
trigger2 = var(30) = 2
trigger2 = random<=var(30)*50
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [60,90]
triggerall = fvar(6) = [-120,0]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*15
trigger2 = var(30) = 2
trigger2 = random<=var(30)*25
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 290
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) > 0
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = fvar(6) = [-75-floor(3*(enemynear(floor(fvar(0))),vel y)+(3*(3+1)/2)*fvar(30)),0-floor(3*(enemynear(floor(fvar(0))),vel y)+(3*(3+1)/2)*fvar(30))]
triggerall = fvar(5) = [0,35]
triggerall = (stateno = 150 || stateno = 151) 
triggerall = enemynear(floor(fvar(0))),animtime <= -4
triggerall = !enemynear(floor(fvar(0))),ctrl
trigger1 = var(30) = 1
trigger1 = random<=var(30)*15
trigger2 = var(30) = 2
trigger2 = random<=var(30)*25
trigger3 = var(30) = 3
trigger3 = random<=var(30)*100
trigger4 = var(30) >= 4
value = 291
ctrl = 0
;Ⴊ݋LbN
[state -1]
type=changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype!=A
triggerall = enemynear(floor(fvar(0))),movetype = H
triggerall = enemynear(floor(fvar(0))),statetype != L
triggerall = !Inguarddist
triggerall = ctrl||(stateno=245&&animelem=5,>=1)
triggerall = p2bodydist X =[-5,80]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall=enemynear(floor(fvar(0))),statetype=c&&fvar(5) >55&&enemynear(floor(fvar(0))),stateno=[120,159]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 410
ctrl = 0
;Ⴊ݋LbN
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = enemynear(floor(fvar(0))),movetype != a && enemynear(floor(fvar(0))),statetype != l
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [90,120]
triggerall = p2bodydist Y = [-100,-50]
triggerall = enemynear(floor(fvar(0))),stateno != [150,153]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
value = 410
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = (statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl
trigger1 = enemynear(floor(fvar(0))),statetype != a
trigger1 = p2bodydist X = [-40,40]
trigger1 = p2bodydist Y
trigger1 = enemynear(floor(fvar(0))),stateno != [152,153]
trigger1 = random < 800
trigger2 = enemynear(floor(fvar(0))),movetype != a
trigger2 = enemynear(floor(fvar(0))),statetype != a
trigger2 = p2bodydist X = [-40,40]
trigger2 = stateno = 430&&movecontact >= 1
trigger2 = enemynear(floor(fvar(0))),movetype = h
trigger2 = p2bodydist Y = 0
trigger2 = enemynear(floor(fvar(0))),stateno != [152,153]
trigger2 = random < 999
value = 430
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),gethitvar(hittime) > 4
triggerall = enemynear(floor(fvar(0))),stateno = [120,155]
triggerall = enemynear(floor(fvar(0))),statetype != a 
triggerall = !inguarddist
triggerall = fvar(5) = [-1,56]
triggerall = fvar(6) >=0
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 430
ctrl = 0
;ႪݎLbN
[state -2]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),animtime <= -4
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [-1,56]
triggerall = fvar(6) >=0
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 430
ctrl = 0
;ႪݎLbN
[state -2]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [-1+floor(4*(enemynear(floor(fvar(0))),vel x)),56+floor(4*(enemynear(floor(fvar(0))),vel x))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 430
ctrl = 0
;Ⴊ݋LbN
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = enemynear(floor(fvar(0))),movetype != a && enemynear(floor(fvar(0))),statetype != l
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X = [90,120]
triggerall = p2bodydist Y = [-40,0]
triggerall = enemynear(floor(fvar(0))),stateno != [150,153]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
value = 440
ctrl = 0
;󒆋p`
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)
trigger1 = random<=200
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = enemynear(floor(fvar(0))),statetype != l
trigger1 = vel y > 0
trigger1 = p2bodydist X = [-5,70]
trigger1 = p2bodydist Y = [-80,0]
value = 610
ctrl = 0
;󒆋LbN
[State -1,]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)
trigger1 = random<=200
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = vel y > 0
trigger1 = p2bodydist X < 70
trigger1 = p2bodydist Y = [0,70]
value = 620
ctrl = 0
;󒆋LbN
[State -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = stateno != 106
triggerall = statetype = a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = !inguarddist
triggerall = ctrl
triggerall = vel y >= 0
triggerall = p2bodydist X = [-65,85]
triggerall = p2bodydist Y >= 0
trigger1 = var(30) = 1
trigger1 = random<=var(30)*100
trigger2 = var(30) = 2
trigger2 = random<=var(30)*150
trigger3 = var(30) = 3
trigger3 = random<=var(30)*200
value = 630
ctrl = 0
;󒆎LbN
[State -1,]
type=changestate
triggerall = var(30) = [1,3]
triggerall = alive&&roundstate=2
triggerall = statetype=A
triggerall = enemynear,movetype = H
triggerall = enemynear,statetype != L
triggerall = !Inguarddist
triggerall = ctrl
triggerall = p2bodydist X = [-50,40+(vel x*3)]
triggerall=(var(30)=1&&random<=100)||(var(30)=2&&random<=150)||(var(30)=3&&random<=200)
trigger1=enemynear,gethitvar(hittime)>=3
value = 620
ctrl = 0
;󋭃LbN
[State -1,]
type=changestate
triggerall = var(30) = [1,3]
triggerall = alive&&roundstate=2
triggerall = statetype=A
triggerall = enemynear,movetype = H
triggerall = enemynear,statetype != L
triggerall = !Inguarddist||Enemynear,movetype!=A
trigger1 = stateno=620&&movehit
trigger2 = stateno=620&&moveguarded
value = 630
ctrl = 0
;󒆎LbN
[State -1,]
type=changestate
triggerall = var(30) = [1,3]
triggerall = alive&&roundstate=2
triggerall = statetype=A
triggerall = enemynear,movetype = H
triggerall = enemynear,statetype != L
triggerall = !Inguarddist && enemynear,movetype!=A
triggerall = p2bodydist X = [-10,40+vel X*3]
triggerall = p2bodydist Y >= -60
triggerall = ctrl
trigger1 = random<=150
value = 620
ctrl = 0
;󒆋LbN
[State -1,]
type=changestate
triggerall = var(30) = [1,3]
triggerall = alive&&roundstate=2
triggerall = statetype=A
triggerall = enemynear,movetype = H
triggerall = enemynear,statetype != L
triggerall =!Inguarddist && enemynear,movetype!=A
triggerall = p2bodydist X = [-10,55+vel X*5]
triggerall = p2bodydist Y >= -60
triggerall = ctrl
trigger1 = random<=150
value = 630
ctrl = 0
;󒆋LbN
[State -1]
type = changestate
triggerall = var(30) > 0
triggerall = roundstate = 2
triggerall = stateno != 106
triggerall = statetype = a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = ctrl
triggerall = p2bodydist X = [-35+floor(5*(enemynear(floor(fvar(0))),vel x)),63+floor(5*(enemynear(floor(fvar(0))),vel x))]
triggerall = p2bodydist Y = [-48-floor(5*(enemynear(floor(fvar(0))),vel y)+(5*(5+1)/2)*fvar(30)),38-floor(5*(enemynear(floor(fvar(0))),vel y)+(5*(5+1)/2)*fvar(30))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
value = 630
ctrl = 0
;󒆂ӂ΂U
[State -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
trigger1 = statetype = a
trigger1 = ctrl
trigger1 = vel y > 0
trigger1 = p2bodydist X < 70
trigger1 = p2bodydist Y = [0,70]
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear(floor(fvar(0))),movetype = h
trigger1 = random < 150
value = 690
ctrl = 0
;
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = (enemynear(floor(fvar(0))),movetype != h)&&(enemynear(floor(fvar(0))),stateno != [5100,5210])
triggerall = enemynear(floor(fvar(0))),statetype != a && enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h || enemynear(floor(fvar(0))),ctrl = 0
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2bodydist X < 50
trigger1 = var(30) = 1
trigger1 = random<=var(30)*15
trigger2 = var(30) = 2
trigger2 = random<=var(30)*25
trigger3 = var(30) = 3
trigger3 = random<=var(30)*100
trigger4 = var(30) >= 4
trigger5 = (p2stateno=[120,159])
trigger5 = random<=var(30)*100
value = 850
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;KEZ
;----------------------------------------------------------------------------------------------------------------------
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = p2bodydist Y >= -120
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = p2bodydist X = [90,120]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*20
trigger2 = var(30) = 2
trigger2 = random<=var(30)*40
trigger3 = var(30) = 3
trigger3 = random<=var(30)*60
value = 1100
ctrl = 0
;tNg
[state -1]
type = null;changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = fvar(6) = [-99-floor(12*(enemynear(floor(fvar(0))),vel y)+(12*(12+1)/2)*fvar(30)),1-floor(12*(enemynear(floor(fvar(0))),vel y)+(12*(12+1)/2)*fvar(30))]
triggerall = fvar(5) = [-5,50]
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype != l
trigger1 = var(30) = 1
trigger1 = random<=var(30)*50
trigger2 = var(30) = 2
trigger2 = random<=var(30)*75
trigger3 = var(30) = 3
trigger3 = random<=var(30)*120
trigger4 = var(30) >= 4
value = 1200
ctrl = 0
;tNg
[state -1]
type = null;changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(6) = [-99,0]
triggerall = fvar(5) = [0,35]
triggerall = ((var(30) <=1)&& random <= var(30)*50) || ((var(30) = 2) && random <= var(30)*75) || ((var(30) = 3) && random <= var(30)*120) || var(30) >= 4
triggerall = movehit
trigger1 = stateno = 200
trigger2 = stateno = 205
trigger3 = stateno = 240
trigger4 = stateno = 245 
trigger5 = stateno = 400
trigger6 = stateno = 410
trigger7 = stateno = 430
trigger8 = stateno = 440
value = 1200
ctrl = 0
;΋󃊃tNg
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = !inguarddist
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = fvar(5) = [-5+floor(17*(EnemyNear(floor(fvar(0))),vel x)),45+floor(17*(EnemyNear(floor(fvar(0))),vel x))]
triggerall = fvar(6) = [-126-floor(17*(EnemyNear(floor(fvar(0))),vel y)+(17*(17+1)/2)*fvar(30)),-40-floor(17*(EnemyNear(floor(fvar(0))),vel y)+(17*(17+1)/2)*fvar(30))]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (Stateno = [200,205]) || (Stateno = [230,245]) || (Stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*75
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
trigger3 = var(30) = 3
trigger3 = random<=var(30)*150
trigger4 = var(30) >= 4
value = 1201
ctrl = 0
;茍~
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = statetype != A
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && Time >= 3) || stateno = 100 || stateno = 101 || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),movetype = H
triggerall = enemynear(floor(fvar(0))),statetype != L
triggerall = ((var(30) <=1)&& random <= var(30)*10) || ((var(30) = 2) && random <= var(30)*25) || ((var(30) = 3) && random <= var(30)*50)
trigger1 = p2stateno = 1205
trigger2 = p2stateno = 1430
trigger3 = (p2stateno = [5000,5120]) || (p2stateno = [120,159])
trigger3 = p2bodydist x >= 90
value = 1450
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,3]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = p2bodydist x >= 170
triggerall = p2bodydist y >= -90
triggerall = numhelper(1065) = 0
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*5
trigger2 = var(30) = 2
trigger2 = random<=var(30)*20
trigger3 = var(30) = 3
trigger3 = random<=var(30)*40
value = ifelse((random < 500),1000,1050)
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = p2bodydist x >= 130
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = enemynear(floor(fvar(0))),stateno = 5120
triggerall = numhelper(1065) = 0
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*5
trigger2 = var(30) = 2
trigger2 = random<=var(30)*20
trigger3 = var(30) = 3
trigger3 = random<=var(30)*40
trigger4 = var(30) >= 4
value = 1050
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist x >= 60
triggerall = enemynear(floor(fvar(0))),stateno = 5110
trigger1 = var(30) = 1
trigger1 = random<=var(30)*5
trigger2 = var(30) = 2
trigger2 = random<=var(30)*20
trigger3 = var(30) = 3
trigger3 = random<=var(30)*40
trigger4 = var(30) >= 4
value = 1050
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = numhelper(1065) = 0
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = ((var(30) <=1)&& random <= var(30)*5) || ((var(30) = 2) && random <= var(30)*20) || ((var(30) = 3) && random <= var(30)*40) || var(30) >= 4
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = p2bodydist y = [-113-floor(36*(enemynear(floor(fvar(0))),vel y)+(36*(36+1)/2)*fvar(30)),-1-floor(36*(enemynear(floor(fvar(0))),vel y)+(36*(36+1)/2)*fvar(30))]
trigger1 = p2bodydist x >= 200
trigger2 = p2bodydist y = [-113-floor(32*(enemynear(floor(fvar(0))),vel y)+(32*(32+1)/2)*fvar(30)),-1-floor(32*(enemynear(floor(fvar(0))),vel y)+(32*(32+1)/2)*fvar(30))]
trigger2 = p2bodydist x = [151,199] 
trigger3 = p2bodydist y = [-113-floor(26*(enemynear(floor(fvar(0))),vel y)+(26*(26+1)/2)*fvar(30)),-1-floor(26*(enemynear(floor(fvar(0))),vel y)+(26*(26+1)/2)*fvar(30))]
trigger3 = p2bodydist x = [101,150] 
trigger4 = p2bodydist y = [-113-floor(19*(enemynear(floor(fvar(0))),vel y)+(19*(19+1)/2)*fvar(30)),-1-floor(19*(enemynear(floor(fvar(0))),vel y)+(19*(19+1)/2)*fvar(30))]
trigger4 = p2bodydist x = [-5,100]
value = ifelse((random < 500),1000,1050)
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = numhelper(1065) = 0
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = p2statetype != l
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = p2bodydist y = [-113-floor(20*(enemynear(floor(fvar(0))),vel y)+(20*(20+1)/2)*fvar(30)),-1-floor(20*(enemynear(floor(fvar(0))),vel y)+(20*(20+1)/2)*fvar(30))]
triggerall = p2bodydist x = [-5+floor(20*(enemynear(floor(fvar(0))),vel x)),100+floor(20*(enemynear(floor(fvar(0))),vel x))]
trigger1 = var(30) = 1
trigger1 = random<=var(30)*5
trigger2 = var(30) = 2
trigger2 = random<=var(30)*20
trigger3 = var(30) = 3
trigger3 = random<=var(30)*40
trigger4 = var(30) >= 4
value = ifelse((random < 500),1000,1050)
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = roundstate = 2
triggerall = !inguarddist
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = numhelper(1065) = 0
triggerall = p2bodydist x = [15+floor(19*(enemynear(floor(fvar(0))),vel x)),110+floor(19*(enemynear(floor(fvar(0))),vel x))]
triggerall = p2bodydist y = [-90-floor(19*(enemynear(floor(fvar(0))),vel y)+(19*(19+1)/2)*fvar(30)),-15-floor(19*(enemynear(floor(fvar(0))),vel y)+(19*(19+1)/2)*fvar(30))]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*5
trigger2 = var(30) = 2
trigger2 = random<=var(30)*20
trigger3 = var(30) = 3
trigger3 = random<=var(30)*40
trigger4 = var(30) >= 4
value = ifelse((random < 500),1000,1050)
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;AI1`AI4
;----------------------------------------------------------------------------------------------------------------------
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
trigger1 = p2bodydist x = [-70,90]
trigger1 = p2bodydist y < -30
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 25
trigger2 = p2bodydist x = [-90,90]
trigger2 = enemynear,pos y  = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 25
trigger3 = p2bodydist y >= -70
trigger3 = p2bodydist x = [-50,0]
trigger3 = ctrl = 1
trigger3 = random <= 25
value = 1600
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [70,90]
triggerall = p2bodydist Y >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*120
trigger2 = var(30) = 2
trigger2 = random<=var(30)*75
value = ifelse((random < 500),1120,1121)
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [90,120]
triggerall = p2bodydist Y   >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = var(30) = 1
trigger1 = random<=var(30)*30
trigger2 = var(30) = 2
trigger2 = random<=var(30)*60
value = 1130
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = p2bodydist Y  >= -70
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [130,155]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ((var(30) = 1) && random <= var(30)*150) || ((var(30) = 2) && random <= var(30)*100)
trigger1 = var(30) = 1
trigger1 = random<=var(30)*70
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
value = 1160
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = p2bodydist Y  >= -70
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [130,155]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ((var(30) = 1) && random <= var(30)*150) || ((var(30) = 2) && random <= var(30)*100)
trigger1 = var(30) = 1
trigger1 = random<=var(30)*70
trigger2 = var(30) = 2
trigger2 = random<=var(30)*100
value = 1165
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,2]
triggerall = statetype != a
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = ((var(30) = 1) && random <= var(30)*150) || ((var(30) = 2) && random <= var(30)*100)
trigger1 = stateno = 215 && movehit && animelemtime (6) > 0
trigger2 = stateno = 245 && movehit && animelemtime(4) < 0 && animelemtime(10) > 0
trigger2 = (stateno = 210 || stateno = 230) && movehit=1
value = 1165
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 2
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
trigger1 = p2bodydist x = [-70,90]
trigger1 = p2bodydist y < -20
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 40
trigger2 = p2bodydist x = [-90,90]
trigger2 = enemynear,pos y  = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 40
trigger3 = p2bodydist y >= -70
trigger3 = p2bodydist x = [-50,0]
trigger3 = ctrl = 1
trigger3 = random <= 40
value = 1600
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,3]
triggerall = p2bodydist Y  >= -70
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [130,155]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ((var(30) = 2) && random <= var(30)*150) || ((var(30) = 3) && random <= var(30)*30)
trigger1 = var(30) = 1
trigger1 = random<=var(30)*20
trigger2 = var(30) = 2
trigger2 = random<=var(30)*35
trigger3 = var(30) = 2
trigger3 = random<=var(30)*25
value = 1250
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [2,3]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
trigger1 = fvar(5) = [-70,90]
trigger1 = fvar(6) < -30
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 100-((var(30)=2)*50)
trigger2 = fvar(5) = [-90,90]
trigger2 = enemynear,pos y  = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 100-((var(30)=2)*50)
trigger3 = fvar(6) >= -50
trigger3 = fvar(5) = [-60,0]
trigger3 = ctrl = 1
trigger3 = random <= 100-((var(30)=2)*50)
value = 1700
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [2,3]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [110,130]
triggerall = p2bodydist Y  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ((var(30) = 2) && random <= var(30)*70) || ((var(30) = 3) && random <= var(30)*100)
trigger1 = var(30) = 2
trigger1 = random<=var(30)*35
trigger2 = var(30) = 3
trigger2 = random<=var(30)*100
value = ifelse((random < 500),1130,1140)
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [2,3]
triggerall = statetype != a
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = ((var(30) = 2) && random <= var(30)*150) || ((var(30) = 3) && random <= var(30)*30)
trigger1 = stateno = 215 && movehit && animelemtime (6) > 0
trigger2 = stateno = 245 && movehit && animelemtime(4) < 0 && animelemtime(10) > 0
trigger2 = (stateno = 210 || stateno = 230) && movehit=1
value = 1160
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 3
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)
triggerall = (enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [110,130]
triggerall = p2bodydist Y  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 50
value = 1130
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 3
triggerall = p2bodydist Y  >= -70
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [120,180]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 50
value = 1170
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [90,110]
triggerall = fvar(6)  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 60
value = ifelse((random < 500),1140,1150)
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)
triggerall = (enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [90,110]
triggerall = fvar(6)  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 60
value = 1150
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
trigger1 = stateno = 215 && movehit && animelemtime (6) > 0
trigger2 = stateno = 245 && movehit && animelemtime(4) < 0 && animelemtime(10) > 0
trigger3 = (stateno = 210 || stateno = 230) && movehit=1
value = 1170
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 4
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)
triggerall = (enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [110,130]
triggerall = fvar(6)  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 50
value = ifelse((random < 500),1140,1150)
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 4
triggerall = fvar(6) >= -70
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)
triggerall = (enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [120,170]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 90
value = 1170
ctrl = 0
;茍~
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 4
triggerall = statetype != A
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && Time >= 3) || stateno = 100 || stateno = 101 || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = p2movetype = H
triggerall = p2statetype != L
triggerall = ((var(30) = 4) && random <= var(30)*999)
trigger1 = p2stateno = 1205
trigger2 = p2stateno = 1430
trigger3 = (p2stateno = [5000,5120]) || (p2stateno = [120,159])
trigger3 = p2bodydist x >= 90
value = 1450
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  = H)
trigger1 = p2bodydist x = [0,90]
trigger1 = p2bodydist y < -30
trigger1 = p2bodydist y >= -100
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2.5
trigger1 = ctrl = 1
trigger1 = random <= 200
trigger2 = p2bodydist x = [0,70]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 200
trigger3 = p2bodydist y < -30
trigger3 = p2bodydist y >= -80
trigger3 = p2bodydist x = [0,60]
trigger3 = ctrl = 1
trigger3 = random <= 200
value = 1600
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 4
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
trigger1 = p2bodydist x = [0,90]
trigger1 = p2bodydist y < -30
trigger1 = p2bodydist y >= -100
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2.5
trigger1 = ctrl = 1
trigger1 = random <= 150
trigger2 = p2bodydist x = [0,70]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 150
trigger3 = p2bodydist y < -30
trigger3 = p2bodydist y >= -80
trigger3 = p2bodydist x = [0,60]
trigger3 = ctrl = 1
trigger3 = random <= 150
value = 1700
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = p2bodydist x >= 150
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = var(30) = 3
trigger1 = random<=var(30)*20
trigger2 = var(30) = 4
trigger2 = random<=var(30)*60
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = p2bodydist x >= 150
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = var(30) = 3
trigger1 = random<=var(30)*20
trigger2 = var(30) = 4
trigger2 = random<=var(30)*60
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = enemynear(floor(fvar(0))),stateno = [150,153]
triggerall = p2bodydist x >= 100
triggerall = ctrl = 1
trigger1 = var(30) = 3
trigger1 = random<=var(30)*20
trigger2 = var(30) = 4
trigger2 = random<=var(30)*60
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = enemynear(floor(fvar(0))),stateno = [150,153]
triggerall = p2bodydist x >= 50
triggerall = ctrl = 1
trigger1 = var(30) = 3
trigger1 = random<=var(30)*20
trigger2 = var(30) = 4
trigger2 = random<=var(30)*60
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = backedgedist <= 60
triggerall = ctrl = 1
trigger1 = var(30) = 3
trigger1 = random<=var(30)*60
trigger2 = var(30) = 4
trigger2 = random<=var(30)*20
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = enemy,numhelper > 0 || enemy,numproj > 0
triggerall = ctrl = 1
trigger1 = var(30) = 3
trigger1 = random<=var(30)*20
trigger2 = var(30) = 4
trigger2 = random<=var(30)*60
value = 1800
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(6) >= -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ctrl = 1
triggerall = ((var(30) = 3) && random <= var(30)*20) || ((var(30) = 4) && random <= var(30)*100)
trigger1 = p2bodydist X >=120
trigger2 = enemynear(floor(fvar(0))),movetype = H
trigger2 = p2bodydist Y = [-90,0]
trigger3 = p2bodydist X >=120
trigger3 = random <= 50+((p2bodydist X >= 180)*120)
value = 1900
ctrl = 0
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = [3,4]
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = p2bodydist X = [0,120]
triggerall = enemynear(floor(fvar(0))),statetype = C && enemynear(floor(fvar(0))),movetype = A && enemynear,time >= 12
trigger1 = var(30) = 3
trigger1 = random<=var(30)*20
trigger2 = var(30) = 4
trigger2 = random<=var(30)*90
value = 1900
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;K[h
;----------------------------------------------------------------------------------------------------------------------
[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype = a
triggerall = ctrl
triggerall = ifelse(facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0,(abs(fvar(5)) <= 60),1)
triggerall = random<=var(30)*100
trigger1 = inguarddist|| (facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 && enemynear(floor(fvar(0))),movetype = a)
trigger1 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger2 = inguarddist|| facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 
trigger2 = enemy,numproj > 0
trigger3 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger3 = fvar(5) < 0
trigger4 = enemynear(floor(fvar(0))),Vel x > 0
trigger4 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger5 = enemy,numhelper
trigger5 = inguarddist
value = 120
ctrl = 0
[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = [1,4]
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || stateno = 100 || stateno = 101
triggerall = ifelse(facing*(enemynear(floor(fvar(0))),facing)*fvar(5)>0,(abs(fvar(5)) <= 60),1)
triggerall = random<=var(30)*100
trigger1 = inguarddist|| (facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 && enemynear(floor(fvar(0))),movetype = a)
trigger1 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger2 = inguarddist|| facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 
trigger2 = enemy,numproj > 0
trigger3 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger3 = fvar(5) < 0
trigger4 = enemynear(floor(fvar(0))),Vel x > 0
trigger4 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger5 = enemy,numhelper
trigger5 = inguarddist
value = 120
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = alive&&roundstate= 3
triggerall = statetype != A
triggerall = backedgebodydist<=60
trigger1 = ctrl
value = 46
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = [1,4]
triggerall = ctrl
triggerall = statetype != A
triggerall = enemynear(floor(fvar(0))),alive=0
trigger1 = prevstateno != 196
trigger1 = roundstate = 3
value = 196
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;AI5
;----------------------------------------------------------------------------------------------------------------------
[state -1]
type = changestate
value = 2200
triggerall = var(30) =5
triggerall = power >= 5000
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = p2movetype = H
triggerall = p2statetype != L
trigger1 = random<=var(30)*500
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = fvar(5) = [0,80]
triggerall = fvar(6) > -100
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 350
value = 2050
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype = h)
triggerall = fvar(5) = [0,60]
triggerall = fvar(6) > -100
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 120
value = 1950
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype != h)
triggerall = fvar(5) = [100,120]
triggerall = fvar(6) > -50
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 90
value = 2250
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype != h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != a)
triggerall = enemynear(floor(fvar(0))),statetype  != l
triggerall = enemynear(floor(fvar(0))),movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=999
value = 2000
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = enemynear(floor(fvar(0))),stateno = 5110
triggerall = enemynear(floor(fvar(0))),statetype  != a
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = enemynear(floor(fvar(0))),movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=999
value = 2000
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = fvar(5) = [-70,90]
trigger1 = fvar(6) < -30
trigger1 = fvar(6) >= -100
trigger1 = enemynear(floor(fvar(0))),statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 250
trigger2 = fvar(5) = [-90,90]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 250
trigger3 = fvar(6) < -30
trigger3 = fvar(6) >= -80
trigger3 = fvar(5) = [-60,0]
trigger3 = ctrl = 1
trigger3 = random <= 250
value = 2700
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) =5
triggerall = power >= 500
triggerall = roundstate = 2
triggerall = ctrl
triggerall = statetype != A
trigger1 = ctrl
trigger1 = fvar(5) = [-70,70]
trigger1 = enemynear(floor(fvar(0))),movetype != A
trigger1 = enemynear(floor(fvar(0))),movetype != H
trigger1 = enemynear(floor(fvar(0))),stateno != [150,155]
trigger1 =random <= 999
value = 196
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = fvar(5) = [30,90]
triggerall = statetype != a
triggerall = fvar(6) >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = random <= 120
value = 230
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [19+floor(7*(enemynear(floor(fvar(0))),vel x)),80+floor(7*(enemynear(floor(fvar(0))),vel x))]
triggerall = fvar(6) = [-92-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = random <= 250
value = 230
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = fvar(6) >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = fvar(5) = [0,55]
trigger1 = enemynear(floor(fvar(0))),movetype != a
trigger1 = enemynear(floor(fvar(0))),statetype != l
trigger1 = random <= 100+((var(30)=1)*50)
trigger1 = enemynear(floor(fvar(0))),stateno != [150,153]
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = fvar(5) >= 19 
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = enemynear(floor(fvar(0))),statetype = a || enemynear(floor(fvar(0))),statetype != a 
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [19+floor(7*(enemynear(floor(fvar(0))),vel x)),60+floor(7*(enemynear(floor(fvar(0))),vel x))]
triggerall = fvar(6) = [-92-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = random <= 999
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),animtime <= -7
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [19,60]
triggerall = fvar(6) = [-92-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30)),0-floor(7*(enemynear(floor(fvar(0))),vel y)+(7*(7+1)/2)*fvar(30))]
trigger1 = random <= 999
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),animtime <= -10
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = (Prevstateno = [5000,5029]) || (Prevstateno=[120,159]) 
triggerall = fvar(5) = [-5,18]
triggerall = fvar(6) = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
trigger1 = random <= 999
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = !inguarddist
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = fvar(5) = [-5,18]
triggerall = fvar(6) = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
trigger1 = random <= 999
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(5) = [-5,18]
triggerall = fvar(6) = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
triggerall = ((var(30) =1)&& random <= 150) || ((var(30) = 2) && random <= var(30)*65) || var(30) >= 3
triggerall = movecontact
trigger1 = stateno = 200 && animelem >= 3
trigger2 = stateno = 205 && animelem >= 3
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),animtime <= -10
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [-5,18]
triggerall = fvar(6) = [-56-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30)),0-floor(10*(enemynear(floor(fvar(0))),vel y)+(10*(10+1)/2)*fvar(30))]
trigger1 = random <= 999
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = fvar(6) = [-75-floor(3*(enemynear(floor(fvar(0))),vel y)+(3*(3+1)/2)*fvar(30)),0-floor(3*(enemynear(floor(fvar(0))),vel y)+(3*(3+1)/2)*fvar(30))]
triggerall = fvar(5) = [0,40]
triggerall = (stateno = 150 || stateno = 151) 
triggerall = enemynear(floor(fvar(0))),animtime <= -4
triggerall = !enemynear(floor(fvar(0))),ctrl
trigger1 = var(30) = 5
value = 291
ctrl = 0
;Ⴊ݋LbN
[state -1]
type=changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype!=A
triggerall = enemynear(floor(fvar(0))),movetype = H
triggerall = enemynear(floor(fvar(0))),statetype != L
triggerall = !Inguarddist
triggerall = ctrl||(stateno=245&&animelem=5,>=1)
triggerall = fvar(5) =[-5,80]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall=enemynear(floor(fvar(0))),statetype=c&&fvar(5) >55&&enemynear(floor(fvar(0))),stateno=[120,159]
trigger1 = random <= 999
value = 410
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = (statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)
triggerall = stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl
trigger1 = enemynear(floor(fvar(0))),statetype != a
trigger1 = fvar(5) = [-40,40]
trigger1 = fvar(6) = 0
trigger1 = enemynear(floor(fvar(0))),stateno != [152,153]
trigger1 = random < 999
trigger2 = enemynear(floor(fvar(0))),movetype != a
trigger2 = enemynear(floor(fvar(0))),statetype != a
trigger2 = fvar(5) = [-40,40]
trigger2 = stateno = 430&&movecontact >= 1
trigger2 = enemynear(floor(fvar(0))),movetype = h
trigger2 = fvar(6) = 0
trigger2 = enemynear(floor(fvar(0))),stateno != [152,153]
trigger2 = random < 999
value = 430
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),gethitvar(hittime) > 4
triggerall = enemynear(floor(fvar(0))),stateno = [120,155]
triggerall = enemynear(floor(fvar(0))),statetype != a 
triggerall = !inguarddist
triggerall = fvar(5) = [-1,56]
triggerall = fvar(6) >=0
trigger1 = random <= 999
value = 430
ctrl = 0
;ႪݎLbN
[state -2]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = enemynear(floor(fvar(0))),animtime <= -4
triggerall = !enemynear(floor(fvar(0))),ctrl
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [-1,56]
triggerall = fvar(6) >=0
trigger1 = random <= 999
value = 430
ctrl = 0
;ႪݎLbN
[state -2]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = !inguarddist
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = fvar(5) = [-1+floor(4*(enemynear(floor(fvar(0))),vel x)),56+floor(4*(enemynear(floor(fvar(0))),vel x))]
trigger1 = random <= 999
value = 430
ctrl = 0
;_E
[State -3, Taunt]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = alive
triggerall = stateno = 5050
triggerall = vel y > -1
trigger1 = random < 999
trigger1 = stateno = 5050
trigger1 = pos y >=-40
value = 700
;
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [5000,5210])
triggerall = enemynear(floor(fvar(0))),statetype != a && enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h || enemynear(floor(fvar(0))),ctrl = 0
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440]) || stateno = 1801
triggerall = fvar(5) < 60
trigger1 = random<=999
value = 850
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = alive
triggerall = stateno = 5050
triggerall = vel y > -1
trigger1 = random < 999
trigger1 = canrecover
value = 5210
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [0,180]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 999
value = 1400
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)
triggerall = (enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [110,130]
triggerall = fvar(6)  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 999
value = 1140
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)
triggerall = (enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
triggerall = fvar(5) = [90,110]
triggerall = fvar(6)  >= -70
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 999
value = 1150
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = fvar(6) >= -70
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(statetype != a)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  = h)
triggerall = fvar(5) = [120,170]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 999
value = 1170
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = (enemynear(floor(fvar(0))),stateno != [120,159])&&(enemynear(floor(fvar(0))),stateno != [5100,5210])&&(enemynear(floor(fvar(0))),movetype = h)&&(enemynear(floor(fvar(0))),statetype  != l)&&(enemynear(floor(fvar(0))),movetype  != a)
trigger1 = stateno = 215 && movehit && animelemtime (6) > 0
trigger2 = stateno = 245 && movehit && animelemtime(4) < 0 && animelemtime(10) > 0
trigger3 = (stateno = 210 || stateno = 230 || stateno = 240) && movehit=1
value = 1170
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = fvar(5) >= 150
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = random <= 80
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = fvar(5) >= 150
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = random <= 80
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != a
triggerall = enemynear(floor(fvar(0))),stateno = [150,153]
triggerall = fvar(5) >= 80
trigger1 = ctrl = 1
trigger1 = random <= 80
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = roundstate = 2
triggerall = var(30) = 4
triggerall = statetype != a
triggerall = backedgedist <= 90
trigger1 = ctrl = 1
trigger1 = random <= 80
value = 1800
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(6) >= -90
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = ctrl = 1
trigger1 = fvar(5) >=200
trigger1 = random <= 999
trigger2 = fvar(5) = [-150,150]
trigger2 = random <= 999
trigger3 = fvar(5) >=200
trigger3 = random <= (80+((fvar(5)) >= 180)*120)
value = 1900
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(5) = [0,120]
triggerall = enemynear(floor(fvar(0))),statetype = C && enemynear(floor(fvar(0))),movetype = A && enemynear,time >= 12
trigger1 = ctrl = 1
trigger1 = random <= 999
value = 1900
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = fvar(5) >= 130
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = enemynear(floor(fvar(0))),stateno = 5120
triggerall = numhelper(1065) = 0
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0)
trigger1 = var(30) = 5
trigger1 = random <= 999
value = 1000
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = enemynear(floor(fvar(0))),statetype = l
triggerall = fvar(5) >= 60
triggerall = enemynear(floor(fvar(0))),stateno = 5110
trigger1 = var(30) = 5
trigger1 = random <= 999
value = 1000
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = random <= 999
triggerall = roundstate = 2
triggerall = numhelper(1065) = 0
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = ((var(30) <=1)&& random <= var(30)*10) || ((var(30) = 2) && random <= var(30)*25) || var(30) >= 3 || ((var(30) >=4)&& random <= var(30)*999)
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = fvar(6) = [-113-floor(36*(enemynear(floor(fvar(0))),vel y)+(36*(36+1)/2)*fvar(30)),-1-floor(36*(enemynear(floor(fvar(0))),vel y)+(36*(36+1)/2)*fvar(30))]
trigger1 = fvar(5) >= 200
trigger2 = fvar(6) = [-113-floor(32*(enemynear(floor(fvar(0))),vel y)+(32*(32+1)/2)*fvar(30)),-1-floor(32*(enemynear(floor(fvar(0))),vel y)+(32*(32+1)/2)*fvar(30))]
trigger2 = fvar(5) = [151,199] 
trigger3 = fvar(6) = [-113-floor(26*(enemynear(floor(fvar(0))),vel y)+(26*(26+1)/2)*fvar(30)),-1-floor(26*(enemynear(floor(fvar(0))),vel y)+(26*(26+1)/2)*fvar(30))]
trigger3 = fvar(5) = [101,150] 
trigger4 = fvar(6) = [-113-floor(19*(enemynear(floor(fvar(0))),vel y)+(19*(19+1)/2)*fvar(30)),-1-floor(19*(enemynear(floor(fvar(0))),vel y)+(19*(19+1)/2)*fvar(30))]
trigger4 = fvar(5) = [-5,100]
value = 1000
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = numhelper(1065) = 0
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = 700 && animelem = 3,>=0) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = fvar(6) = [-113-floor(20*(enemynear(floor(fvar(0))),vel y)+(20*(20+1)/2)*fvar(30)),-1-floor(20*(enemynear(floor(fvar(0))),vel y)+(20*(20+1)/2)*fvar(30))]
triggerall = fvar(5) = [-5+floor(20*(enemynear(floor(fvar(0))),vel x)),100+floor(20*(enemynear(floor(fvar(0))),vel x))]
trigger1 = var(30) = 5
trigger1 = random <= 999
value = 1000
ctrl = 0
;tNg
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),stateno = [5000,5120]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = fvar(6) = [-99-floor(12*(enemynear(floor(fvar(0))),vel y)+(12*(12+1)/2)*fvar(30)),1-floor(12*(enemynear(floor(fvar(0))),vel y)+(12*(12+1)/2)*fvar(30))]
triggerall = fvar(5) = [-5,50]
triggerall = enemynear(floor(fvar(0))),movetype = h
triggerall = enemynear(floor(fvar(0))),statetype != l
trigger1 = random <= 999
value = 1200
ctrl = 0
;tNg
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = random <= 999
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = fvar(6) = [-99,0]
triggerall = fvar(5) = [0,35]
triggerall = ((var(30) = 5) && random <= var(30)*999)
triggerall = movehit
trigger1 = stateno = 200
trigger2 = stateno = 205
trigger3 = stateno = 240
trigger4 = stateno = 245 
trigger5 = stateno = 400
trigger6 = stateno = 410
trigger7 = stateno = 430
trigger8 = stateno = 440
value = 1200
ctrl = 0
;΋󃊃tNg
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = !inguarddist
triggerall = statetype != a
triggerall = enemynear(floor(fvar(0))),statetype = a
triggerall = enemynear(floor(fvar(0))),statetype != l
triggerall = enemynear(floor(fvar(0))),movetype != h
triggerall = fvar(5) = [-5+floor(17*(EnemyNear(floor(fvar(0))),vel x)),45+floor(17*(EnemyNear(floor(fvar(0))),vel x))]
triggerall = fvar(6) = [-126-floor(17*(EnemyNear(floor(fvar(0))),vel y)+(17*(17+1)/2)*fvar(30)),-40-floor(17*(EnemyNear(floor(fvar(0))),vel y)+(17*(17+1)/2)*fvar(30))]
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102]) || (Stateno = [200,205]) || (Stateno = [230,245]) || (Stateno = [400,440])
trigger1 = var(30) = 5
trigger1 = random <= 999
value = 1201
ctrl = 0
;茍~
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && Time >= 3) || stateno = 100 || stateno = 101 || (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
triggerall = p2movetype = H
triggerall = p2statetype != L
trigger1 = p2stateno = 1205
trigger2 = p2stateno = 1430
trigger3 = (p2stateno = [5000,5120]) || (p2stateno = [120,155])
trigger3 = p2bodydist x >= 150
value = 1400
ctrl = 0
[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 5
triggerall = statetype = a
triggerall = ctrl
triggerall = ifelse(facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0,(abs(fvar(5)) <= 60),1)
triggerall = random<=var(30)*999
trigger1 = inguarddist|| (facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 && enemynear(floor(fvar(0))),movetype = a)
trigger1 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger2 = inguarddist|| facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 
trigger2 = enemy,numproj > 0
trigger3 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger3 = fvar(5) < 0
trigger4 = enemynear(floor(fvar(0))),Vel x > 0
trigger4 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger5 = enemy,numhelper
trigger5 = inguarddist
value = 120
ctrl = 0
[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = var(30) = 5
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || stateno = 100 || stateno = 101
triggerall = ifelse(facing*(enemynear(floor(fvar(0))),facing)*fvar(5)>0,(abs(fvar(5)) <= 60),1)
triggerall = random<=var(30)*999
trigger1 = inguarddist|| (facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 && enemynear(floor(fvar(0))),movetype = a)
trigger1 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger2 = inguarddist|| facing*(enemynear(floor(fvar(0))),facing)*fvar(5) >0 
trigger2 = enemy,numproj > 0
trigger3 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger3 = fvar(5) < 0
trigger4 = enemynear(floor(fvar(0))),Vel x > 0
trigger4 = enemynear(floor(fvar(0))),hitdefattr = sc,na,sa,ha,np,sp,hp || enemynear(floor(fvar(0))),hitdefattr = a,na,sa,ha,np,sp,hp
trigger5 = enemy,numhelper
trigger5 = inguarddist
value = 120
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = ctrl
triggerall = statetype != A
triggerall = backedgebodydist<=60
trigger1 = alive && roundstate= 3
value = 46
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 5
triggerall = ctrl
triggerall = statetype != A
triggerall = enemynear(floor(fvar(0))),alive=0
trigger1 = prevstateno != 196
trigger1 = roundstate = 3
value = 196
ctrl = 0
;----------------------------------------------------------------------------------------------------------------------
;܂5,6p
;----------------------------------------------------------------------------------------------------------------------
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 2000
triggerall = enemy,stateno != 1735
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(statetype != a)&&(p2statetype  != l)
triggerall = fvar(5) = [0,50]
triggerall = fvar(6) > -120
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 120
value = 2050
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 1000
triggerall = enemy,stateno != 1735
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(statetype != a)&&(p2statetype  != l)
triggerall = fvar(5) = [0,50]
triggerall = fvar(6) > -120
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 120
value = ifelse((random < 500),1950,2250)
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 1000
triggerall = enemy,stateno != 1735
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(statetype != a)&&(p2statetype  != l)
triggerall = fvar(5) = [0,50]
triggerall = fvar(6) > -120
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])|| (stateno = [200,205]) || (stateno = [230,245]) || (stateno = [400,440])
trigger1 = random <= 120
value = 2250
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
value = 2000
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 1000
triggerall = statetype != a
triggerall = p2statetype != a
triggerall = p2statetype != l
triggerall = ((var(30) <=1)&& random <= var(30)*25) || ((var(30) = 2) && random <= var(30)*45) || var(30) >= 3
triggerall = movehit
triggerall = p2bodydist y >= 0 
triggerall = p2bodydist x = [-5,40]
trigger1 = stateno = 430
;\EfXgNV
[state -1]
type = changestate
triggerall = palno != 6
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 1000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(p2movetype != h)&&(statetype != a)&&(p2statetype  != a)
triggerall = p2statetype  != l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = ifelse((random < 500),2000,2250)
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 1000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(p2movetype != h)&&(statetype != a)&&(p2statetype  != a)
triggerall = p2statetype  != l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2000
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = power >= 1000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = p2stateno = 5110
triggerall = p2statetype  != a
triggerall = p2statetype = l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = ifelse((random < 500),2000,2250)
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = power >= 1000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = p2stateno = 5110
triggerall = p2statetype  != a
triggerall = p2statetype = l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2000
ctrl = 0
;DEpjbVg
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 4000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(p2movetype != h)&&(statetype != a)&&(p2statetype  != a)
triggerall = p2statetype  != l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2100
ctrl = 0
;DEpjbVg
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = power >= 4000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,70]
triggerall = p2stateno = 5110
triggerall = p2statetype  != a
triggerall = p2statetype = l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=999
value = 2100
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power>=4000
triggerall = statetype != a
triggerall = ctrl = 1
triggerall = random <= 120
trigger1 = var(33) = 3
trigger2 = var(33) = 4
trigger3 = var(33) = 5
value = 2200
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 5000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,150]
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(p2movetype != h)&&(statetype != a)&&(p2statetype  != a)
triggerall = p2statetype  != l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2400
ctrl = 0
;\EfXgNV
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = power >= 5000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,150]
triggerall = p2stateno = 5110
triggerall = p2statetype  != a
triggerall = p2statetype = l
triggerall = p2movetype = a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
trigger1 = ctrl = 1
trigger1 = random<=400
value = 2400
ctrl = 0
;SEY
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = power >= 4000
triggerall = fvar(6) >= 0 
triggerall = fvar(5) = [0,120]
triggerall = p2statetype  != a && p2statetype  != l
triggerall = p2movetype = a
trigger1 = random<=999
trigger1 = ctrl = 1
trigger2 = random<=999
trigger2 = ctrl = 1
trigger2 = prevstateno = 5120 && time <= 1
value = 2500
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 2000
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(p2movetype = h)&&(statetype != a)&&(p2statetype  != l)
trigger1 = fvar(5) = [-70,90]
trigger1 = fvar(6) < -30
trigger1 = p2statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 250-((var(30)=1)*150)-((var(30)=1)*100)
trigger2 = fvar(5) = [-90,90]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 250-((var(30)=1)*150)-((var(30)=1)*100)
trigger3 = fvar(6) >= -70
trigger3 = fvar(5) = [-60,0]
trigger3 = ctrl = 1
trigger3 = random <= 250-((var(30)=1)*150)-((var(30)=2)*100)
value = 2700
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 5
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = power >= 2000
triggerall = (p2stateno != [120,159])&&(p2stateno != [5100,5210])&&(p2movetype = h)&&(statetype != a)&&(p2statetype  != l)
trigger1 = fvar(5) = [-70,90]
trigger1 = fvar(6) < -30
trigger1 = fvar(6) >= -100
trigger1 = p2statetype = a
trigger1 = enemynear,vel y > 2
trigger1 = ctrl = 1
trigger1 = random <= 250-((var(30)=1)*150)-((var(30)=1)*100)
trigger2 = fvar(5) = [-90,90]
trigger2 = enemynear,pos y = [-30,0]
trigger2 = ctrl = 1
trigger2 = random <= 250-((var(30)=1)*150)-((var(30)=1)*100)
trigger3 = fvar(6) < -30
trigger3 = fvar(6) >= -80
trigger3 = fvar(5) = [-60,0]
trigger3 = ctrl = 1
trigger3 = random <= 250-((var(30)=1)*150)-((var(30)=2)*100)
value = 2700
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = palno = 6
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = p2statetype != a
triggerall = p2movetype = h
triggerall = fvar(5) >= 80
trigger1 = ctrl = 1
trigger1 = random <= 800
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = palno = 6
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = p2statetype != a
triggerall = p2stateno = [150,153]
triggerall = fvar(5) >= 80
trigger1 = ctrl = 1
trigger1 = random <= 850
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = palno = 6
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = p2movetype = a
triggerall = fvar(5) >= 80
trigger1 = ctrl = 1
trigger1 = random <= 250
value = 1800
ctrl = 0
;fBVEz[
[state -1]
type = changestate
triggerall = palno = 6
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = backedgedist <= 90
trigger1 = ctrl = 1
trigger1 = random <= 290
value = 1800
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 6
triggerall = var(30) = [1,5]
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl
trigger1 = power >= 4000
trigger1 = ctrl
trigger1 = life <= lifemax/2
trigger1 = life >= 100
trigger1 = enemy,life >=lifemax*0.9
trigger1 = random <= 999
trigger2 = power >= 6000
trigger2 = ctrl
trigger2 = enemy,life >= enemy,lifemax
trigger2 = random <= 999
trigger3 = enemynear,name = "New_Shiki_Nanaya" 
trigger3 = ctrl
trigger3 = enemy,life>=enemy,lifemax*0.9
trigger4 = enemynear,name = "Gogeta"
trigger4 = ctrl
trigger4 = enemy,life>=enemy,lifemax*0.9
value = 2300
ctrl = 0
[state -1]
type = changestate
triggerall = palno = 6
triggerall = var(30) = [1,5]
triggerall = power>=5000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl = 1
triggerall = random <= 175
trigger1 = var(33) = 3
trigger2 = var(33) = 4
trigger3 = var(33) = 5
value = ifelse((random < 500),2200,2300)
ctrl = 0
[state -1]
type = changestate
triggerall = palno = [5,6]
triggerall = var(30) = [1,5]
triggerall = power>=4000
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl = 1
triggerall = random <= 100
trigger1 = var(33) = 3
trigger2 = var(33) = 4
trigger3 = var(33) = 5
value = 2200
ctrl = 0
[state -1]
type = changestate
triggerall = palno = [5,6]
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = p2statetype  != l
triggerall = p2movetype = h
triggerall = fvar(5) >= 30
trigger1 = ctrl = 1
trigger1 = random<=250
value = 1450
ctrl = 0
[state -1]
type = changestate
triggerall = palno = [5,6]
triggerall = roundstate = 2
triggerall = var(30) = [1,5]
triggerall = statetype != a
triggerall = p2statetype  != l
triggerall = p2movetype = h
triggerall = fvar(5) >= 30
trigger1 = ctrl = 1
trigger1 = random<=250
value = 1400
ctrl = 0
;===========================================================================
;{R}h
;===========================================================================
;KEZ
;===========================================================================
;===========================================================================
;ubfBEpjbVg
[state -1]
type = changestate
triggerall = command = "ubfBEpjbVg"
triggerall = var(30) = 0
triggerall = power >= 2000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2900
ctrl = 0
;===========================================================================
;J~eBEfXgNV
[state -1]
type = changestate
triggerall = command = "J~eBEfXgNV"
triggerall = var(30) = 0
triggerall = power >= 3000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2800
ctrl = 0
;===========================================================================
;DEvbV[
[state -1]
type = changestate
triggerall = command = "DEvbV["
triggerall = var(30) = 0
triggerall = power >= 2000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2700
ctrl = 0
;===========================================================================
;uE
[state -1]
type = changestate
triggerall = command = "uE"
triggerall = var(30) = 0
triggerall = power >= 4000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2600
ctrl = 0
;===========================================================================
;SEY
[state -1]
type = changestate
triggerall = command = "SEY"
triggerall = var(30) = 0
triggerall = power >= 6000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2500
ctrl = 0
;===========================================================================
;\EEfXgNV
[state -1]
type = changestate
triggerall = command = "\EEfXgNV"
triggerall = var(30) = 0
triggerall = power >= 5000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2400
ctrl = 0
;===========================================================================
;ubNEArX
[state -1]
type = changestate
triggerall = command = "ubNEArX"
triggerall = var(30) = 0
triggerall = power >= 6000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2300
ctrl = 0
;===========================================================================
;r
[state -1]
type = changestate
triggerall = command = "r"
triggerall = var(30) = 0
triggerall = power >= 1000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2250
ctrl = 0
;===========================================================================
;ubNEfBXg[V
[state -1]
type = changestate
triggerall = command = "ubNEfBXg[V"
triggerall = var(30) = 0
triggerall = power >= 4000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2200
ctrl = 0
;===========================================================================
;DEpjbVg
[state -1]
type = changestate
triggerall = command = "DEpjbVg"
triggerall = var(30) = 0
triggerall = power >= 5000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2100
ctrl = 0
;===========================================================================
;WFmTChEw
[state -1]
type = changestate
triggerall = command = "WFmTChEw"
triggerall = var(30) = 0
triggerall = power >= 2000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2050
ctrl = 0
;===========================================================================
;\EEfXgNV
[state -1]
type = changestate
triggerall = command = "\EEfXgNV"
triggerall = var(30) = 0
triggerall = power >= 1000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 2000
ctrl = 0
;===========================================================================
;WFmTChEw
[state -1]
type = changestate
triggerall = command = "WFmTChEw"
triggerall = var(30) = 0
triggerall = power >= 1000
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1950
ctrl = 0
;===========================================================================
;KEZ
;===========================================================================
;ojVObV
[state -1]
type = changestate
triggerall = command = "ojVO"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1900
ctrl = 0
;===========================================================================
;[v
[state -1]
type = changestate
triggerall = command = "[v"
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1800
ctrl = 0
;===========================================================================
;DEvX
[state -1]
type = changestate
triggerall = command = "DEvX"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1700
ctrl = 0
;===========================================================================
;DEvX
[state -1]
type = changestate
triggerall = command = "DEvX"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1600
ctrl = 0
;===========================================================================
;茍~
[state -1]
type = changestate
triggerall =  (command = "茍~0")||(command = "茍~1")||(command = "茍~2")||(command = "茍~3")
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1450
ctrl = 0
;===========================================================================
;ubfBEJ[Y
[state -1]
type = changestate
triggerall =  (command = "ubfBEJ[Y0")||(command = "ubfBEJ[Y1")||(command = "ubfBEJ[Y2")||(command = "ubfBEJ[Y3")
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1400
ctrl = 0
;===========================================================================
;r
[state -1]
type = changestate
triggerall = command = "r"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1250
ctrl = 0
;===========================================================================
;tNV~[΋
[state -1]
type = changestate
triggerall = command = "tNV~[΋"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1201
ctrl = 0
;===========================================================================
;tNV~[n
[state -1]
type = changestate
triggerall = command = "tNV~[n"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1200
ctrl = 0
;===========================================================================
;_VOJb^[Ex
[state -1]
type = changestate
triggerall = command = "_VOJb^[Ex"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1170
ctrl = 0
;===========================================================================
;_VOJb^[
[state -1]
type = changestate
triggerall = command = "_VOJb^["
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1165
ctrl = 0
;===========================================================================
;_VOJb^[
[state -1]
type = changestate
triggerall = command = "_VOJb^["
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1160
ctrl = 0
;===========================================================================
;WFmTChJb^[
[state -1]
type = changestate
triggerall = command = "WFmTChJb^["
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1150
ctrl = 0
;===========================================================================
;WFmTChJb^[Ex
[state -1]
type = changestate
triggerall = command = "WFmTChJb^[Ex"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1140
ctrl = 0
;===========================================================================
;WFmTChJb^[
[state -1]
type = changestate
triggerall = command = "WFmTChJb^["
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1130
ctrl = 0
;===========================================================================
;T}\
[state -1]
type = changestate
triggerall = command = "T}\"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1121
ctrl = 0
;===========================================================================
;WFmTChJb^[
[state -1]
type = changestate
triggerall = command = "WFmTChJb^["
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1120
ctrl = 0
;===========================================================================
;wENE
[state -1]
type = changestate
triggerall = command = "wENE"
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1100
ctrl = 0
;===========================================================================
;ubfBENX^[
[state -1]
type = changestate
triggerall = command = "ubfBENX^["
triggerall = numhelper(1065) = 0
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1050
ctrl = 0
;===========================================================================
;ubfBEWF
[state -1]
type = changestate
triggerall = command = "ubfBEWF"
triggerall = numhelper(1065) = 0
triggerall = statetype != a
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
value = 1000
ctrl = 0
;===========================================================================
; p[ 
[state -1]
type = ChangeState
value = 950
triggerall = var(30) = 0
trigger1 = command = "hold_x" && command = "hold_y" && command = "hold_a"
trigger1 = power < 6000
trigger1 = stateno != 950
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;2
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != a
trigger1 = fvar(5) < 50
trigger1 = p2statetype != a && p2movetype != h
trigger1 = ctrl
value = 850
ctrl = 0
;===========================================================================
;1
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != a
trigger1 = fvar(5) < 50
trigger1 = p2statetype != a && p2movetype != h
trigger1 = ctrl
value = 800
ctrl = 0
;===========================================================================
;_E
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ً}O"
trigger1 = stateno = 5050
trigger1 = fvar(6) >=-40
value = 700
ctrl = 0
;===========================================================================
;ً}
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ً}"
trigger1 = statetype != a
trigger1 = ctrl
value = 105
ctrl = 0
;===========================================================================
;K[hLZً}
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ً}"
trigger1 = stateno = 150
trigger2 = stateno = 151
value = 105
ctrl = 0
;===========================================================================
;_bV
[State -1, Run Fwd]
type = changestate
triggerall = var(30) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
value = 100
ctrl = 0
;===========================================================================
;ރ_bV
[State -1, Run Back]
type = changestate
triggerall = var(30) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
value = 105
ctrl = 0
;===========================================================================
;^NeBJXebv
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ً}O"
trigger1 = statetype != a
trigger1 = ctrl
value = 100
ctrl = 0
;===========================================================================
;K[hLZ^NeBJXebv
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ً}O"
trigger1 = stateno = 150
trigger2 = stateno = 151
value = 100
ctrl = 0
;===========================================================================
;{Z
;===========================================================================
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ӂ΂"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 690
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "z"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 640
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "y"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 630
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "x"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 620
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "b"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 610
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "a"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 600
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 440
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 430
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 410
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 400
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "ӂ΂"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
value = 290
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype = S
trigger1 = ctrl
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype = S
trigger1 = ctrl
value = 235
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype = S
trigger1 = ctrl
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype = S
trigger1 = ctrl
value = 230
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype != a
trigger1 = ctrl
value = 215
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype != a
trigger1 = ctrl
value = 210
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = fvar(5) <=50
triggerall = statetype = S
trigger1 = ctrl
value = 205
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = fvar(5) >50
triggerall = statetype = S
trigger1 = ctrl
value = 200
ctrl = 0
[state -1]
type = changestate
triggerall = var(30) = 0
triggerall = power >= 500
triggerall = command = "start"
triggerall = statetype != a
trigger1 = ctrl
value = 196
ctrl = 0